Coding : Character Point-Of-View Chart
I want to learn how to program in C# to add that arrow to my professional quiver. You never know when you need another arrow.
In light of that goal and also to aid in my writing I’m going to build a small application (“Perspective“) to generate my Character Point-of-View (POV) charts.
The charts display by chapter and scene which character has the point of view. I first described them in Examining Character Balance and shared the Excel file which I use. However the spreadsheet does so much it is complex and I could understand people being scared off by it. And, it’s a great excuse to do some C# and get side-benefits from it.
It is important to note this will be an iterative development. The first version won’t look anything like the final product. I’m not quite ready to share my code, but I will – and the application – in the future.
I’m using Windows Forms. (I think this is a slightly older technology, but I thought it was a good place to start). The form doesn’t do much, and data entry is simplistic: character names will be separated by commas, and a chapter will be ended by a semi-colon.
I’ll be putting formatting options on the form so you can control what it looks like. Here are the terms I’m using at the moment.
I’ve also got a few experimental ideas with which I’m keen to include. I think they could really add value to the chart.
One of my goals in this revision was to reduce the amount of head-hopping. So how am I going so far? I’m glad you asked, because here are some outputs from my Perspective application that demonstrates the progress so far.
Original manuscript. Without the benefit (yet) of labels, I’ll explain it. Below shows the first 4 chapters.
- Chapter 1 = 6 scenes
- Chapter 2 = 5 scenes
- Chapter 3 = 8 scenes
- Chapter 4 = 8 scenes
Revised manuscript. It’s a bit hard to see the difference because the image comes out a different size…. *scratches head*
- Chapter 1 = 3 scenes
- Chapter 2 = 4 scenes
- Chapter 3 = 5 scenes
- Chapter 4 = 6 scenes
With less scenes there is less head-jumping, which should result in less fragmentation for the reader. I’ve also expanded the word count (in those four chapters) by 2,000 words.